Loop cards are a great game that can be played individually or as a class. They are perfect for review key vocabulary or questions at the end of a topic or when revising for an exam.
Instructions
Cut out the cards from the paper horizontally (but don't cut them in half!) and then shuffle them.
Now start joining each question on the right hand side of the card to the matching answer on the next card.
Carry on until all the cards loop together and you have competed the game!
Hint: Make sure that you set your paper to portrait to print 4 cards per sheet of A4 paper.
The set of rules that govern the structure of code in programming. Relational operators must be used correctly in order to conform to the syntax of a programming language.
Searching
The process of finding a specific element in an array.
Trace Table
A tool used to determine the value of a variable at a specific point in a program.
String
A sequence of characters, typically used to represent words, phrases, or other text data in a program.
Try-Catch Block
A programming construct used to catch exceptions during execution of a program. Code within the try block is executed, and if an exception is caught, the catch block is executed to handle the error.
Watch window
A debugging tool that displays the value of a variable while the program is running.
Debugging
The process of identifying, analyzing, and fixing errors or faults in a program during testing or development.
Whitespace
Empty space between characters in code. The use of whitespace can improve readability and make the code easier to understand.
Accepting Input
The process by which a program receives input data from a user.
Operator Precedence
The order in which arithmetic operations are performed