Printable Loopcards | Operating Online | iGCSE ICT

What are loop cards?

Loop cards are a great game that can be played individually or as a class. They are perfect for review key vocabulary or questions at the end of a topic or when revising for an exam.

Instructions

  1. Cut out the cards from the paper horizontally (but don't cut them in half!) and then shuffle them.
  2. Now start joining each question on the right hand side of the card to the matching answer on the next card.
  3. Carry on until all the cards loop together and you have competed the game!

Hint: Make sure that you set your paper to portrait to print 4 cards per sheet of A4 paper.

Edit Vocab

The ability to focus and stay motivated to complete work-related tasks even when there are numerous distractions present.
Effective remote work
The ability of remote teams to work efficiently and productively while adhering to organizational policies and standards. It is influenced by factors such as communication, collaboration, time management, and quality of work.
Localization
Adapting a product or program to meet the language, cultural, and other unique needs of a specific location or region.
Infringement
The act of violating a copyright, trademark, or patent by using someone else's intellectual property without permission or authorization.
Sustainable Design
The practice of designing products, buildings, and environments that minimize negative impacts on the natural environment and promote long-term sustainability.
Age gap
The disparity in access to and use of ICT resources between different age groups, influenced by factors such as education, income, and cultural barriers.
Cybersecurity
The practice of protecting computer systems, networks, and programs from digital attacks, theft, or damage to hardware, software, or electronic data.
Internet of Things (IoT)
The Internet of Things (IoT) is the interconnection between internet-enabled devices that automate most home and office tasks.
Physical Recovery
The process of recovering data from a physical failure, such as a broken hard drive or other hardware issues.
Socio-economic factors
The social and economic conditions and factors that influence an individual's access to ICT resources, such as income, education, and occupation.
Self-discipline