Printable Loopcards | Online goods and services | iGCSE ICT

What are loop cards?

Loop cards are a great game that can be played individually or as a class. They are perfect for review key vocabulary or questions at the end of a topic or when revising for an exam.

Instructions

  1. Cut out the cards from the paper horizontally (but don't cut them in half!) and then shuffle them.
  2. Now start joining each question on the right hand side of the card to the matching answer on the next card.
  3. Carry on until all the cards loop together and you have competed the game!

Hint: Make sure that you set your paper to portrait to print 4 cards per sheet of A4 paper.

Edit Vocab

Online gaming involves playing games over the internet, while offline gaming involves playing games on a device without an internet connection.
What are the advantages of download?
The advantages of download include being able to watch content offline, not relying on internet connection speed or stability, and potentially being able to own the content.
What is collaborative filtering in ICT?
Collaborative filtering is a type of personalisation in ICT that recommends or displays content based on similar preferences of other users.
What are some examples of on-demand services?
Examples of on-demand services include iTunes, Google Play, and Amazon Video.
What are some common payment methods for online purchases?
Some common payment methods for online purchases include credit/debit cards, PayPal, and Apple Pay.
What are some types of secure payment methods?
Some types of secure payment methods include credit and debit cards with security features, e-wallets, and payment gateways.
Why is it important to be a cautious bidder?
It is important to be a cautious bidder to avoid overbidding or bidding on fake or misrepresented items.
When might download be the most suitable method?
Download might be most suitable when a user wants to watch content offline or owns the content, has sufficient storage space, and is willing to commit to the downloading process.
Can you identify an example of technology used in the automotive sector?
Electric cars or self-driving technology.
What are the consequences of excessive use of technology?
Consequences of excessive use of technology include decreased social interaction and productivity, as well as physical and mental health issues.
What is the difference between online gaming and offline gaming?