Printable Loopcards | Topic 4—Computational thinking, problem-solving and programming (45 hours) | IB Computer Science

What are loop cards?

Loop cards are a great game that can be played individually or as a class. They are perfect for review key vocabulary or questions at the end of a topic or when revising for an exam.

Instructions

  1. Cut out the cards from the paper horizontally (but don't cut them in half!) and then shuffle them.
  2. Now start joining each question on the right hand side of the card to the matching answer on the next card.
  3. Carry on until all the cards loop together and you have competed the game!

Hint: Make sure that you set your paper to portrait to print 4 cards per sheet of A4 paper.

Edit Vocab

The ability of an algorithm to use the least amount of resources possible to solve a problem.
Conjunction
A logical connective that joins two or more statements with the word 'and'.
Modus Ponens
A rule of inference that allows one to infer the consequent of a conditional statement from the antecedent.
Debugging
The process of identifying and fixing errors or bugs in a computer program, often using tools like print statements or software debuggers.
Decision
A choice or judgment made after consideration of various alternatives.
Best case scenario
The scenario in which an algorithm performs at its best based on the input size.
Assertion
A statement that must be true at a particular point in the execution of a program.
{{keyword}}
{{definition}}
Sorting
The process of arranging elements in a collection in a particular order.
Try-Catch Block
A programming construct used for handling exceptions. The 'try' block contains the code that could potentially generate an exception, while the 'catch' block contains the code that executes when an exception is caught.
Efficiency