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1. A control structure that enables a program to execute blocks of code depending on certain conditions.
2. A symbol used in a flowchart to indicate a branching point in an algorithm.
3. A programming construct that decides the sequence in which blocks of code are executed.
4. Instructions written in a programming language that are capable of being executed by a computer.
5. Breaking a problem into smaller, more manageable parts, solving them individually, and then combining the solutions.
6. starting with small details and gradually building up to a complete understanding.
7. A symbol used in a flowchart to indicate a repetitive action in an algorithm.
8. A symbol used in a flowchart to indicate an action taken in an algorithm.
9. The process of repeating a set of instructions until a specific condition is met.
10. The process of dividing a complex problem or system into smaller, more manageable subproblems or components.
11. The process of using rational thinking and deduction to arrive at conclusions or make decisions.
12. Breaking a system into smaller, loosely-coupled components that can be independently developed and maintained.
13. A symbol used in a flowchart to connect different parts of an algorithm.
14. The distribution of power, authority, and decision-making to lower-level entities or individuals.
15. The process of finding a particular item in a collection of data.
16. A modular, reusable, and self-contained part of a larger system.
17. An algorithm which searches for a specific element in a list or array.
18. A set of rules used to reduce the size of data by removing redundant information.