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1. Information regarding the system's output which aids in refining the input or the process for better results.
2. A type of model in which tasks are performed simultaneously, often utilizing multiple processors or threads.
3. A bus in a computer architecture that is used by the CPU to communicate with other hardware components and control their operations.
4. a register that keeps track of the address of the next instruction to be executed in a program
5. Independent sequences of instructions that can be scheduled and executed by a processor.
6. The process of carrying out the operation specified by an instruction using the data from registers and memory.
7. To fetch or obtain information or data from a source or memory location.
8. Representations or simulations that describe systems or phenomena.
9. The second step of the Fetch-Decode-Execute Cycle, where the computer interprets the fetched instruction.
10. The structure in which data is stored in a soft copy, defining how information is encoded for storage.
11. Actions or operations are carried out on the input data to convert it into output.
12. a small amount of storage in the central processing unit (CPU) that is used to store data or instructions temporarily during program execution
13. The component of a CPU that manages the execution of instructions, coordinates the activities of the other components, and controls the flow of data within the CPU.
14. A communication pathway that connects the various components within a computer system, allowing data and control signals to be transferred between them.
15. The process of simplifying complex systems or phenomena by focusing solely on the crucial details and disregarding irrelevant or unimportant aspects.
16. To perform or execute a task or instruction.