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1. A control structure that enables a program to execute blocks of code depending on certain conditions.
2. A named storage location in memory that can store modifiable data.
3. A modular, reusable, and self-contained part of a larger system.
4. Starting with a high-level overview and breaking the problem down into more detailed sub-tasks
5. An algorithm which searches for a specific element in a list or array.
6. A symbol used in a flowchart to indicate an action taken in an algorithm.
7. An algorithm which puts elements in a list or array in a specific order.
8. A symbol used in a flowchart to indicate a branching point in an algorithm.
9. A set of rules used to reduce the size of data by removing redundant information.
10. A high-level description of an algorithm that uses a combination of natural language and programming syntax.
11. The distribution of power, authority, and decision-making to lower-level entities or individuals.
12. Simplifying complex concepts or systems by focusing on essential features while ignoring unnecessary details.
13. The ability to identify similarities or commonalities among different problems or situations.
14. Breaking a problem into smaller, more manageable parts, solving them individually, and then combining the solutions.
15. Breaking a system into smaller, loosely-coupled components that can be independently developed and maintained.
16. A measure of how well an algorithm solves a problem, often in terms of time and computational resources required.
17. Dividing a program into separate modules or parts, each of which is responsible for a specific piece of functionality.
18. A symbol used in a flowchart to connect different parts of an algorithm.