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1. The position of the first character to include in the slice.
2. A programming technique involving a function that calls itself to solve a problem.
3. Dividing a string into multiple substrings based on a specified separator.
4. Placeholders in a function's definition that outline the type and number of inputs the function can accept
5. The position of a character starting from the end of the string.
6. Changing the case (uppercase or lowercase) of characters within a string.
7. A set of functions built into programming languages that allows manipulation and modification of strings.
8. Swapping certain characters or substrings in a string with new ones.
9. The area within a program where variables and functions are accessible.
10. The area within a program where variables are accessible within a block of code, such as within an if statement or a loop.
11. The process of altering or transforming strings to achieve a desired result.
12. The result of executing a function, sent back to the code that called it.
13. A set of instructions that performs a specific task and does not return a value.
14. Removing leading and trailing whitespace characters from a string.
15. A statement used in a subprogram to return a value to the calling program.
16. The number of positions to skip between characters in the slice.
17. A reusable block of code that performs a specific task and returns a value.
18. A portion of a string that is extracted based on its starting and ending positions.