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1. Software used to create and edit flowcharts.
2. The maximum amount of resources (such as time or space) required to solve a problem, considering all possible inputs.
3. The set of rules and patterns that govern the structure and format of programming languages.
4. The process of using rational thinking and deduction to arrive at conclusions or make decisions.
5. A symbol used in a flowchart to indicate an action taken in an algorithm.
6. A symbol used in a flowchart to indicate an output or data display point within an algorithm.
7. A symbol used in a flowchart to indicate a repetitive action in an algorithm.
8. A symbol used in a flowchart to indicate a branching point in an algorithm.
9. A control structure that enables a program to execute blocks of code depending on certain conditions.
10. A set of rules used to encipher and decipher messages in a secure way.
11. A programming construct that decides the sequence in which blocks of code are executed.
12. A control structure that executes instructions until a condition is met or a number of iterations is reached.
13. A language used to describe programming concepts using a mix of natural language and programming code.
14. An algorithm which puts elements in a list or array in a specific order.
15. A line used in a flowchart to indicate the direction of flow in an algorithm.
16. A series of actions or steps taken in order to achieve a particular end.
17. The expected amount of time or space resources required to solve a problem.
18. A set of rules used to reduce the size of data by removing redundant information.