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1. The amount of memory or storage space required by an algorithm to solve a problem.
2. A time or space complexity where the amount of time or memory used grows quadratically with the size of the input.
3. A high-level description of an algorithm that uses a combination of natural language and programming syntax.
4. A named storage location in memory that can store modifiable data.
5. A programming construct that decides the sequence in which blocks of code are executed.
6. A symbol used in a flowchart to connect different parts of an algorithm.
7. The maximum amount of resources (such as time or space) required to solve a problem, considering all possible inputs.
8. The process of repeating a set of instructions until a specific condition is met.
9. A series of actions or steps taken in order to achieve a particular end.
10. An algorithm which puts elements in a list or array in a specific order.
11. The process of arranging data in a particular order.
12. The expected amount of time or space resources required to solve a problem.
13. The set of rules and patterns that govern the structure and format of programming languages.
14. A line used in a flowchart to indicate the direction of flow in an algorithm.
15. Solving a problem by breaking it down into smaller subproblems and solving them independently.
16. A control structure that executes instructions until a condition is met or a number of iterations is reached.
17. The amount of time an algorithm takes to run as a function of the input size.
18. The process of using rational thinking and deduction to arrive at conclusions or make decisions.
19. A measure of how well an algorithm solves a problem, often in terms of time and computational resources required.