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1. Code that can be used again in multiple programs or modules without having to rewrite it.
2. The act of executing a function or procedure.
3. Keeping track of different versions of subprogram libraries to manage updates and bug fixes.
4. A set of instructions that performs a specific task and does not return a value.
5. A variable declared within a function which can only be accessed within that specific function.
6. Tthe position of a character starting from the beginning of the string.
7. The process of simplifying complex subprogram implementations, allowing programmers to use them without needing to understand the underlying details.
8. A programming technique involving a function that calls itself to solve a problem.
9. A pre-prepared, reusable set of libraries or components that provide the foundation for developing a software application.
10. The area within a program where variables and functions are accessible.
11. Removing leading and trailing whitespace characters from a string.
12. The position of a character starting from the end of the string.
13. The process of dividing a program into separate functions or procedures to make it more organized and easier to maintain.
14. The area in a program where a variable can be accessed
15. Predefined functions provided by a programming language or library for common tasks.
16. Dividing a string into multiple substrings based on a specified separator.
17. A text editor optimized for writing and editing source code of computer programs.
18. A feature of IDEs that visually distinguishes different elements of source code by applying colors or font styles.
19. A collection of subroutines that can be reused in different programs or modules.