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1. Visual coding elements that represent commands, controls, and operations, which are snapped together to create scripts.
2. A type of computer sprite used to create the backdrop or setting for a scene or game environment.
3. Different appearances or outfits that can be assigned to a sprite in Scratch.
4. A type of computer sprite that consists of multiple frames or images that are displayed in sequence to create the illusion of movement.
5. A type of computer sprite that represents a specific character or object in a game or application.
6. A type of sprite used to create user interface elements, such as buttons and icons
7. A feature that expands the functionality of the Scratch programming environment by adding new blocks, tools, or capabilities.
8. A collection of additional features created by the Scratch community for users to easily add to their projects.
9. A sprite that displays text as its visual representation.
10. A sprite that is used to create seamless backgrounds or tile-based game levels.
11. Containers for storing data that can be used in Scratch programs.
12. A character or object that can be programmed to perform actions in Scratch.
13. A visual programming language and online community targeted primarily at children to help them learn how to code through interactive stories, games, and animations.
14. A type of computer sprite that is created and stored as a grid of pixels representing an image or graphic.
15. A type of computer sprite that remains unchanged and does not have any interactive or animated properties.
16. A series of blocks that enable a sprite to perform a sequence of actions.
17. The main area where sprites are placed and where the user can interact with them.
18. A feature in Scratch that allows users to create and edit costumes for their sprites.
19. A type of computer sprite that is created using mathematical formulas to define shapes and lines, allowing for scalability without loss of quality.