1 | 13 | 16 | |||||||||||||||||||||||
2 | |||||||||||||||||||||||||
3 | |||||||||||||||||||||||||
15 | |||||||||||||||||||||||||
4/9 | 10 | ||||||||||||||||||||||||
14 | |||||||||||||||||||||||||
11 | |||||||||||||||||||||||||
17 | |||||||||||||||||||||||||
12 | 5 | ||||||||||||||||||||||||
6 | |||||||||||||||||||||||||
7 | |||||||||||||||||||||||||
8 |
1. Any device, software, or equipment that helps individuals with disabilities perform tasks, improve their functional capabilities, or increase their independence.
2. Achieving a balance between professional work and personal life, which is important for women's inclusion in the tech industry.
3. Small, subtle, and often unintentional acts of discrimination or bias that marginalize or belittle individuals.
4. The practice of ensuring equal access to and participation in computing education and careers regardless of gender, race, ethnicity, disability, or socioeconomic status.
5. The belief that abilities and intelligence can be developed through dedication, hard work, and a willingness to learn, fostering inclusivity in computing education and careers.
6. The process of creating products, services, and environments that are accessible, usable, and beneficial to as many people as possible, regardless of their abilities or disabilities.
7. The practice of protecting computers, servers, mobile devices, electronic systems, networks, and data from digital attacks, theft, or damage.
8. The practice of ensuring that all individuals have equal access and opportunities to use digital technologies and participate in digital society.
9. The skills to effectively navigate, search, and critically evaluate information on the internet.
10. The knowledge and ability to use computers and related technology efficiently.
11. The disparity in technology access and use between different groups or regions.
12. The invisible barrier that prevents women from advancing to higher positions in the tech industry.
13. Enabling individuals, particularly those from underrepresented groups, to gain confidence, skills, and opportunities to actively participate and succeed in computing fields.
14. Software that converts text displayed on a computer screen into synthesized speech or Braille output.
15. The gap between individuals and communities that have access to modern information and communication technology and those that do not.
16. The unequal distribution of access to digital technologies and resources.
17. The ability to analyze and evaluate various forms of media, including digital media.