1/8 | 15 | ||||||||||||||||||||||||
16 | |||||||||||||||||||||||||
2/11 | |||||||||||||||||||||||||
3 | |||||||||||||||||||||||||
4 | |||||||||||||||||||||||||
14 | |||||||||||||||||||||||||
5 | |||||||||||||||||||||||||
9 | 12 | ||||||||||||||||||||||||
13 | |||||||||||||||||||||||||
10 | |||||||||||||||||||||||||
6 | |||||||||||||||||||||||||
7 |
1. The process of assigning a numerical value to each character is the act of giving a specific numeric representation to each character.
2. The range of frequencies a microphone can accurately capture and reproduce.
3. The number of colors that can be represented in an image or video.
4. A graphical representation of the pixel intensities in an image.
5. The brightness of an image or pixel.
6. The electrical power required by condenser microphones to operate, typically provided by an audio interface or mixer.
7. The number of samples of a sound wave that are taken per second to convert it into a digital form.
8. A unique number is assigned to each character in Unicode.
9. The number of bits used to represent the color of a single pixel in an image.
10. A system of numerical notation using 2 instead of 10 as a base, with each place value written as a power of 2.
11. The structure and method for storing digital data, affecting how images are handled and displayed.
12. A graphical representation of a sound wave showing its amplitude and frequency variations over time.
13. The clarity and detail of edges and fine features in an image, often affected by the resolution and focus of the camera.
14. A type of microphone that uses electromagnetic induction to convert sound into an electrical signal.
15. A color scheme that represents different intensities of gray, ranging from black to white.
16. A method of data representation that uses two digits, namely 0 and 1.