1 | 14 | |||||||||||||||||||||||
19 | ||||||||||||||||||||||||
2 | 18 | |||||||||||||||||||||||
3 | ||||||||||||||||||||||||
4 | ||||||||||||||||||||||||
5 | ||||||||||||||||||||||||
13 | 15 | 17 | ||||||||||||||||||||||
6 | ||||||||||||||||||||||||
7 | ||||||||||||||||||||||||
8 | ||||||||||||||||||||||||
16 | 9 | |||||||||||||||||||||||
10 | ||||||||||||||||||||||||
11 | ||||||||||||||||||||||||
12 |
1. The position of the first character to include in the slice.
2. The process of dividing a program into separate functions or procedures to make it more organized and easier to maintain.
3. The number of characters in a string.
4. The action of combining multiple strings together to form a single longer string.
5. A portion of a string that is extracted based on its starting and ending positions.
6. Changing the case (uppercase or lowercase) of characters within a string.
7. Tthe position of a character starting from the beginning of the string.
8. The method used to extract a subset of characters from a string.
9. A set of instructions that performs a specific task and does not return a value.
10. The area within a program where variables are accessible within a block of code, such as within an if statement or a loop.
11. The number of positions to skip between characters in the slice.
12. The position of the first character to exclude from the slice.
13. A variable declared within a function which can only be accessed within that specific function.
14. A statement used in a subprogram to return a value to the calling program.
15. A variable declared outside any function or procedure, which can be accessed from any part of the program.
16. A programming technique involving a function that calls itself to solve a problem.
17. The area within a program where variables and functions are accessible.
18. The result of executing a function, sent back to the code that called it.
19. A set of functions built into programming languages that allows manipulation and modification of strings.