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14 | |||||||||||||||||||||||||
12 | |||||||||||||||||||||||||
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8 | |||||||||||||||||||||||||
1. Code that can be used again in multiple programs or modules without having to rewrite it.
2. A collection of reusable subprograms that can be used in a program.
3. Predefined functions provided by a programming language or library for common tasks.
4. The ability to use existing code in multiple programs or modules without duplication.
5. A collection of modules that can be used in different programs to provide additional functionality.
6. The division of a program into smaller, independent modules, making it easier to understand and maintain.
7. A set of functions that can be called and reused in different programs or modules.
8. A library that is developed by a third-party and is used to extend the functionality of a software application.
9. A collection of subroutines that can be reused in different programs or modules.
10. The process of simplifying complex subprogram implementations, allowing programmers to use them without needing to understand the underlying details.
11. Written information, guides, or tutorials that provide instructions and explanations on how to use the framework library.
12. A software library that provides generic functionality and tools to help developers build applications within a specific framework.
13. A library that provides common functionalities or utility functions that can be used across different software applications.
14. Keeping track of different versions of subprogram libraries to manage updates and bug fixes.