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1. Any device, software, or equipment that helps individuals with disabilities perform tasks, improve their functional capabilities, or increase their independence.
2. The practice of protecting computers, servers, mobile devices, electronic systems, networks, and data from digital attacks, theft, or damage.
3. The interconnected nature of social categorizations, such as gender, race, ethnicity, and socioeconomic status, that creates overlapping systems of discrimination or disadvantage.
4. The gap in access to and availability of information due to limited digital access.
5. Referring to individuals or groups who are not adequately represented or present in computing fields, typically based on factors such as gender, race, ethnicity, or socioeconomic status.
6. The gap between individuals and communities that have access to modern information and communication technology and those that do not.
7. The practice of ensuring equal access to and participation in computing education and careers regardless of gender, race, ethnicity, disability, or socioeconomic status.
8. Unequal access to the internet and its resources.
9. The inclusive practice of designing and developing websites and web content that can be accessed and used by individuals with disabilities.
10. The ability to analyze and evaluate various forms of media, including digital media.
11. The design and provision of computing tools, technologies, and environments that are usable and available to individuals with disabilities or differing abilities.
12. The disparity in access to reliable, high-speed internet connectivity.
13. The belief that abilities and intelligence can be developed through dedication, hard work, and a willingness to learn, fostering inclusivity in computing education and careers.
14. The practice of ensuring that all individuals have equal access and opportunities to use digital technologies and participate in digital society.