1/12 | 14 | 16 | |||||||||||||||||||||||
2 | |||||||||||||||||||||||||
3 | |||||||||||||||||||||||||
18 | |||||||||||||||||||||||||
4 | |||||||||||||||||||||||||
5 | |||||||||||||||||||||||||
13 | 6 | 17 | |||||||||||||||||||||||
7 | 15 | ||||||||||||||||||||||||
8 | |||||||||||||||||||||||||
9 | |||||||||||||||||||||||||
10 | |||||||||||||||||||||||||
11 |
1. The unequal distribution of access to digital technologies and resources.
2. The design and provision of computing tools, technologies, and environments that are usable and available to individuals with disabilities or differing abilities.
3. The ability to analyze and evaluate various forms of media, including digital media.
4. Achieving a balance between professional work and personal life, which is important for women's inclusion in the tech industry.
5. The disparity in opportunities, representation, and pay between men and women in the tech industry.
6. The difference in technology availability, infrastructure, and knowledge.
7. The interconnected nature of social categorizations, such as gender, race, ethnicity, and socioeconomic status, that creates overlapping systems of discrimination or disadvantage.
8. The invisible barrier that prevents women from advancing to higher positions in the tech industry.
9. Small, subtle, and often unintentional acts of discrimination or bias that marginalize or belittle individuals.
10. The presence of individuals from different backgrounds and identities, including but not limited to gender, race, ethnicity, and socioeconomic status, in computing fields.
11. A widely-held but oversimplified and generalized belief or idea about women in the tech industry.
12. The practice of individuals from dominant or privileged groups actively supporting and advocating for those from marginalized or underrepresented groups in computing.
13. The unequal treatment or representation of individuals based on their gender in the tech industry.
14. Providing the same chances for advancement, growth, and success to both men and women in the tech industry.
15. Enabling individuals, particularly those from underrepresented groups, to gain confidence, skills, and opportunities to actively participate and succeed in computing fields.
16. Alternative text that is added to images, providing a textual description of the image content for individuals who cannot see the images in accessible document formats.
17. Software that converts text displayed on a computer screen into synthesized speech or Braille output.
18. The belief that abilities and intelligence can be developed through dedication, hard work, and a willingness to learn, fostering inclusivity in computing education and careers.