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6 | 11 | ||||||||||||||||||||||||
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1. The delay between inputting a command and seeing the result on screen, affecting responsiveness.
2. The ratio of the width to the height of a screen or image, such as 16:9 or 4:3.
3. The process of estimating new data points between known data points, often used in upscaling lower resolutions.
4. A buffer in a GPU that stores the image being rendered before it is displayed on screen.
5. The ability to efficiently work or create on a screen, often facilitated by higher resolutions.
6. The number of times per second that a display updates the image on screen, measured in Hertz (Hz).
7. Visual artifact on screen when frames are out of sync, often resolved by V-Sync or G-Sync technologies.
8. The number of pixels displayed on a screen.
9. The number of pixels per inch on a screen, also known as PPI, which affects image sharpness.
10. The sense of being fully engaged in the content displayed on a screen, heightened by higher resolutions.
11. The discomfort experienced in the eyes due to prolonged exposure to screens with higher resolutions.
12. The overall satisfaction and usability of interacting with a screen, positively impacted by higher resolutions.
13. The blurring of fast-moving objects on screen, affected by response time and refresh rate.