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1. The delay between inputting a command and seeing the result on screen, affecting responsiveness.
2. The overall satisfaction and usability of interacting with a screen, positively impacted by higher resolutions.
3. The blurring of fast-moving objects on screen, affected by response time and refresh rate.
4. The ratio of the width to the height of a screen or image, such as 16:9 or 4:3.
5. A buffer in a GPU that stores the image being rendered before it is displayed on screen.
6. The process of estimating new data points between known data points, often used in upscaling lower resolutions.
7. The number of pixels per inch on a screen, also known as PPI, which affects image sharpness.
8. The number of pixels displayed on a screen.
9. The sense of being fully engaged in the content displayed on a screen, heightened by higher resolutions.
10. The discomfort experienced in the eyes due to prolonged exposure to screens with higher resolutions.
11. Visual artifact on screen when frames are out of sync, often resolved by V-Sync or G-Sync technologies.
12. The ability to efficiently work or create on a screen, often facilitated by higher resolutions.
13. The number of times per second that a display updates the image on screen, measured in Hertz (Hz).