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1. The location in memory where control is transferred after a function call completes.
2. A form of recursion that explores all potential candidates for a solution.
3. A programming technique where a function calls itself to solve a problem.
4. A condition that stops the recursion from continuing.
5. An error that occurs when the call stack exceeds its limit due to too many recursive calls.
6. The part of a function that includes a call to itself.
7. The process of removing elements from a stack to return to a previous state.
8. A data structure that keeps track of function calls in a program.
9. A section of the stack that contains all the information needed to execute a function.