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1. A type of computer sprite that represents a specific character or object in a game or application.
2. A type of computer sprite that consists of multiple frames or images that are displayed in sequence to create the illusion of movement.
3. A type of computer sprite used to create the backdrop or setting for a scene or game environment.
4. A type of computer sprite that remains unchanged and does not have any interactive or animated properties.
5. A type of sprite used to create user interface elements, such as buttons and icons
6. A sprite that displays text as its visual representation.
7. A type of computer sprite that is created using mathematical formulas to define shapes and lines, allowing for scalability without loss of quality.
8. A type of computer sprite that is created and stored as a grid of pixels representing an image or graphic.
9. A graphical element used in games to display player information such as health or score
10. A sprite that is used to create seamless backgrounds or tile-based game levels.
11. A sprite that represents the main character controlled by the player in a game.