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1. A command used in a subprogram to show the specific value that will be given back to the main program
2. The ability to use existing code in multiple programs or contexts.
3. The principle of breaking down a program into smaller, manageable sections.
4. A command in a program that activates a subprogram allowing it to run and perform its tasks.
5. The reduction of complexity by hiding implementation details.
6. How easily the code can be understood by humans.
7. The ease with which modifications can be made to a codebase.
8. A program module that performs a specific task within a larger program.
9. The ability to execute tasks with optimal resource usage.