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1. The value of a variable at the beginning of a program or a specific section of code.
2. The process of identifying and fixing errors or bugs in a program.
3. A symbol or word used to connect two or more boolean expressions and produce a new boolean result.
4. A line of code that performs a specific action or sequence of actions in a program.
5. A table used to track the values of variables, expressions, and statements as a program is executed.
6. A named section of code that performs a specific task and can be called by other sections of code.
7. An error in a program that occurs during execution and results in abnormal program termination.
8. A boolean expression that determines whether a certain code block will be executed or skipped.
9. A storage location in a computer program that can hold different values at different times.
10. A combination of values, variables, and operators that can be evaluated to produce a result.
11. The repetitive execution of a sequence of code until a specific condition is met.
12. A function that calls itself during execution.
13. The value of a variable at the end of a program or a specific section of code.
14. An error in a program due to incorrect logical reasoning or assumptions.
15. A symbol or word used to compare two values and produce a boolean result.
16. An error in a program due to improper use of programming language syntax.
17. An expression that can either be true or false.
18. The combination of two or more strings into a single string.