1 | 10 | 11 | |||||||||||||||||||||||
13 | |||||||||||||||||||||||||
9 | |||||||||||||||||||||||||
8 | |||||||||||||||||||||||||
2 | |||||||||||||||||||||||||
12 | |||||||||||||||||||||||||
3 | |||||||||||||||||||||||||
4 | |||||||||||||||||||||||||
5 | |||||||||||||||||||||||||
6/7 | |||||||||||||||||||||||||
1. A Segment of code that perform a specific task and can be called from within a program.
2. The process of dividing a program into separate functions or procedures to make it more organized and easier to maintain.
3. The area within a program where variables are accessible within a block of code, such as within an if statement or a loop.
4. A statement used in a subprogram to return a value to the calling program.
5. A variable declared within a function which can only be accessed within that specific function.
6. A reusable block of code that performs a specific task and returns a value.
7. The area within a program where variables and functions are accessible.
8. A value that is passed to a function or procedure when it is called.
9. A set of instructions that performs a specific task and does not return a value.
10. The result of executing a function, sent back to the code that called it.
11. A variable declared outside any function or procedure, which can be accessed from any part of the program.
12. A programming technique involving a function that calls itself to solve a problem.
13. Placeholders in a function's definition that outline the type and number of inputs the function can accept