1/12 | |||||||||||||||||||||||||
15 | |||||||||||||||||||||||||
2 | |||||||||||||||||||||||||
3 | |||||||||||||||||||||||||
16 | |||||||||||||||||||||||||
4 | |||||||||||||||||||||||||
5 | 13 | ||||||||||||||||||||||||
14 | |||||||||||||||||||||||||
6 | |||||||||||||||||||||||||
7 | |||||||||||||||||||||||||
8 | |||||||||||||||||||||||||
9 | |||||||||||||||||||||||||
10 | |||||||||||||||||||||||||
11 |
1. An immersive computer-generated experience that simulates a realistic environment or situation and can be explored and interacted with.
2. A type of application software used for organizing, storing, retrieving, and managing data in a structured format.
3. A type of software that manages computer hardware and software resources and provides common services for computer programs.
4. A type of application software used for organizing, analyzing, and presenting data in tabular form.
5. Meetings that take place online, usually through video conferencing or web conferencing.
6. A type of application software used for creating and storing copies of important files and data to prevent loss in the event of a hardware failure or other disaster.
7. Real-time communication between two or more people through typed messages.
8. The process of creating and designing video games, including planning, programming, art production, and testing.
9. A type of real-time communication that allows participants to meet, collaborate, and share information via the web.
10. Software that replicates real-world situations or processes, allowing users to explore and learn through interactive simulations.
11. The online delivery of movies and TV shows in which a user can watch and stream video content over the internet.
12. A technology that allows individuals or groups in different locations to meet and interact via audio and video transmission.
13. A method of conducting meetings or group discussions over a distance using telecommunication devices and software.
14. A type of educational software that customizes the learning experience based on an individual's progress, abilities, and needs.
15. Software designed for entertainment purposes such as video games, music, movies, and virtual reality experiences.
16. A type of application software used for creating and delivering visual presentations.