1 | 15 | ||||||||||||||||||||||||
2 | |||||||||||||||||||||||||
17 | |||||||||||||||||||||||||
13 | 3 | 16 | |||||||||||||||||||||||
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12 | |||||||||||||||||||||||||
14 | 8 | ||||||||||||||||||||||||
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11 | |||||||||||||||||||||||||
1. The disparity in access to reliable, high-speed internet connectivity.
2. Unwelcome sexual advances, requests for sexual favors, or other verbal/physical conduct of a sexual nature.
3. Software that converts text displayed on a computer screen into synthesized speech or Braille output.
4. The guidance and support provided by experienced professionals to women in the tech industry to help them succeed.
5. The inclusive practice of designing and developing websites and web content that can be accessed and used by individuals with disabilities.
6. The gap between individuals and communities that have access to modern information and communication technology and those that do not.
7. Referring to individuals or groups who are not adequately represented or present in computing fields, typically based on factors such as gender, race, ethnicity, or socioeconomic status.
8. The ability to locate, evaluate, and use information effectively to solve problems and make decisions.
9. Unequal access to the internet and its resources.
10. The ability to navigate, evaluate, and create information using digital technologies.
11. The design and provision of computing tools, technologies, and environments that are usable and available to individuals with disabilities or differing abilities.
12. The belief that abilities and intelligence can be developed through dedication, hard work, and a willingness to learn, fostering inclusivity in computing education and careers.
13. The practice of ensuring equal access to and participation in computing education and careers regardless of gender, race, ethnicity, disability, or socioeconomic status.
14. Enabling individuals, particularly those from underrepresented groups, to gain confidence, skills, and opportunities to actively participate and succeed in computing fields.
15. The unequal distribution of access to digital technologies and resources.
16. Any device, software, or equipment that helps individuals with disabilities perform tasks, improve their functional capabilities, or increase their independence.
17. The difference in technology availability, infrastructure, and knowledge.