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1. The limitations and restrictions on a system's design and implementation, such as time, budget, technology, or resources.
2. The uniformity and predictability in the design and behavior of a system's elements.
3. The accuracy and completeness with which a user can achieve their goals using a system.
4. The degree to which a system can be used by people with disabilities or impairments.
5. The visual elements and controls through which a user interacts with a system.
6. The quality of being clear, straightforward, and uncomplicated in system design, making it easier to understand, maintain, and modify.
7. The level of productivity and ease of use a system provides to its users.
8. The process of defining the architecture, components, and interfaces of a system to satisfy specified requirements and constraints.
9. The individual parts or elements that make up a system, such as modules, functions, or objects.
10. The overall experience and satisfaction a user has while using a system.
11. The design and implementation of features that reduce the occurrence of user errors.
12. The speed and ease with which a user can learn to use a system.
13. The 'Keep It Simple, Stupid' approach in system design emphasizes simplicity and avoiding unnecessary complexity.
14. The extent to which a user is pleased or dissatisfied with a system.
15. The extent to which a system is easy to use and fits the needs of the users.
16. The specifications of what a system must do or qualities it must have, usually gathered from stakeholders and users.
17. The structure and organization of a system's components and their relationships, defining its properties, behavior, and interactions.