1 | 14 | ||||||||||||||||||||||
2 | |||||||||||||||||||||||
18 | |||||||||||||||||||||||
3 | |||||||||||||||||||||||
4 | 15 | ||||||||||||||||||||||
5 | |||||||||||||||||||||||
6/17 | |||||||||||||||||||||||
7 | |||||||||||||||||||||||
8 | |||||||||||||||||||||||
16 | 9 | ||||||||||||||||||||||
10 | |||||||||||||||||||||||
11 | |||||||||||||||||||||||
12 | |||||||||||||||||||||||
13 |
1. The speed and ease with which a user can learn to use a system.
2. The accuracy and completeness with which a user can achieve their goals using a system.
3. The individual parts or elements that make up a system, such as modules, functions, or objects.
4. The specifications of what a system must do or qualities it must have, usually gathered from stakeholders and users.
5. The degree to which a system can be used by people with disabilities or impairments.
6. The extent to which a user is pleased or dissatisfied with a system.
7. The quality of being clear, straightforward, and uncomplicated in system design, making it easier to understand, maintain, and modify.
8. The design and implementation of features that reduce the occurrence of user errors.
9. The state of having intricate and interconnected parts or elements in system design, making it harder to understand, maintain, and modify.
10. The extent to which a system is easy to use and fits the needs of the users.
11. The visual elements and controls through which a user interacts with a system.
12. The uniformity and predictability in the design and behavior of a system's elements.
13. The 'Keep It Simple, Stupid' approach in system design emphasizes simplicity and avoiding unnecessary complexity.
14. The level of productivity and ease of use a system provides to its users.
15. The overall experience and satisfaction a user has while using a system.
16. The limitations and restrictions on a system's design and implementation, such as time, budget, technology, or resources.
17. The process of defining the architecture, components, and interfaces of a system to satisfy specified requirements and constraints.
18. The structure and organization of a system's components and their relationships, defining its properties, behavior, and interactions.