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1. A collection of subroutines that can be reused in different programs or modules.
2. Predefined functions provided by a programming language or library for common tasks.
3. The ability to use existing subprograms from a library in new programs, reducing redundancy and improving efficiency.
4. Keeping track of different versions of subprogram libraries to manage updates and bug fixes.
5. Code that can be used again in multiple programs or modules without having to rewrite it.
6. The ability to use existing code in multiple programs or modules without duplication.
7. Subprogram libraries promote the use of consistent coding practices throughout different programs.
8. The ability of a framework library to handle increasing workload or data size without significant performance degradation.
9. The process of simplifying complex subprogram implementations, allowing programmers to use them without needing to understand the underlying details.
10. A software tool or platform that helps in managing the installation, update, and removal of software libraries and dependencies.
11. A collection of reusable subprograms that can be used in a program.
12. A collection of modules that can be used in different programs to provide additional functionality.
13. A named block of code that can be called multiple times within a program.
14. A library that provides common functionalities or utility functions that can be used across different software applications.
15. A set of functions that can be called and reused in different programs or modules.
16. A software component or library that is required by another software component or library to function properly.
17. A pre-prepared, reusable set of libraries or components that provide the foundation for developing a software application.
18. The division of a program into smaller, independent modules, making it easier to understand and maintain.