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1. The principle of breaking down a program into smaller, manageable sections.
2. A subroutine that executes specific tasks within a program and provides a returned value when called.
3. A program module that performs a specific task within a larger program.
4. A command in a program that activates a subprogram allowing it to run and perform its tasks.
5. The reduction of complexity by hiding implementation details.
6. A subprogram that is callable within a program and executes a specific task, but does not return a value.
7. The ability to execute tasks with optimal resource usage.
8. The ease with which modifications can be made to a codebase.
9. How easily the code can be understood by humans.
10. A command used in a subprogram to show the specific value that will be given back to the main program
11. The ability to use existing code in multiple programs or contexts.