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1. A mechanism to create a new class using properties and behaviors of an existing class.
2. The technique of simplifying intricate data by offering a high-level interface.
3. The process of simplifying complex real-world objects into models is called representation.
4. An instance of a class that contains both data and methods.
5. The bundling of data and methods that operate on that data within a single unit.
6. A simplified interface is provided to hide the complexity of lower-level components.
7. A data type that specifies only the functionality and not the specific way it is implemented.
8. The ability to present the same interface for different underlying data types.
9. A technique that conceals the inner workings of a procedure and reveals only the essential information.