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1. The division of a program into smaller, independent modules, making it easier to understand and maintain.
2. A software component or library that is required by another software component or library to function properly.
3. Predefined functions provided by a programming language or library for common tasks.
4. A collection of reusable subprograms that can be used in a program.
5. Written information, guides, or tutorials that provide instructions and explanations on how to use the framework library.
6. A software library that provides generic functionality and tools to help developers build applications within a specific framework.
7. The ability to use existing code in multiple programs or modules without duplication.
8. The ability to use existing subprograms from a library in new programs, reducing redundancy and improving efficiency.
9. Code that can be used again in multiple programs or modules without having to rewrite it.
10. A set of functions that can be called and reused in different programs or modules.
11. The process of simplifying complex subprogram implementations, allowing programmers to use them without needing to understand the underlying details.
12. Keeping track of different versions of subprogram libraries to manage updates and bug fixes.
13. A software tool or platform that helps in managing the installation, update, and removal of software libraries and dependencies.
14. A collection of modules that can be used in different programs to provide additional functionality.
15. Subprogram libraries promote the use of consistent coding practices throughout different programs.
16. A library that is developed by a third-party and is used to extend the functionality of a software application.