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1. A software licensing model that restricts access to the source code and limits how the software can be used.
2. The unequal distribution of access to digital technologies and resources.
3. The condition of being anonymous is characterized by the absence or concealment of a person's identity or personal information.
4. The use of technology to reduce the amount of energy required to perform a certain task, resulting in less waste and lower environmental impact.
5. The practice of ensuring equal access to and participation in computing education and careers regardless of gender, race, ethnicity, disability, or socioeconomic status.
6. The invisible barrier that prevents women from advancing to higher positions in the tech industry.
7. The inclusive practice of designing and developing websites and web content that can be accessed and used by individuals with disabilities.
8. A relationship where an experienced individual guides and advises a less experienced individual in their professional development.
9. The release of harmful substances or energy into the environment, resulting in negative impacts on living organisms and ecosystems.
10. Educational courses and programs that are delivered over the internet, allowing individuals to learn at their own pace.
11. The disparity in technology access and use between different groups or regions.
12. A distinctive sign, symbol, or logo used to identify and distinguish goods or services from those of others, granting legal protection against unauthorized use or imitation.
13. The practice of meeting current needs without compromising the ability of future generations to meet their own needs.
14. A licensing system that allows creators to give permission for others to use their work under certain conditions, promoting collaboration, sharing, and building upon existing intellectual creations.
15. The exclusive legal right granted to the creator of an original work of software to use, distribute, and sell their creation.
16. The belief that abilities and intelligence can be developed through dedication, hard work, and a willingness to learn, fostering inclusivity in computing education and careers.
17. In the world of IT, it involves sharing information, ideas, and thoughts among IT professionals, clients, and team members.