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1. A set of rules used to reduce the size of data by removing redundant information.
2. The bundling of data and methods that operate on that data within a single unit.
3. How easily the code can be understood by humans.
4. A symbol used in a flowchart to indicate an input or data entry point in an algorithm.
5. A named storage location in memory that can store modifiable data.
6. An expression that can either be true or false.
7. An individual item in a list or array.
8. The set of rules and patterns that govern the structure and format of programming languages.
9. An error in a program due to improper use of programming language syntax.
10. Simplifying complex concepts or systems by focusing on essential features while ignoring unnecessary details.
11. A blueprint for creating objects that encapsulates data and behavior.
12. A sorting algorithm that does not require extra space for temporary arrays or data structures.
13. A modular, reusable, and self-contained part of a larger system.
14. A symbol used in a flowchart to indicate an action taken in an algorithm.
15. The process of finding a particular item in a collection of data.
16. The ability to use existing code in multiple programs or contexts.
17. The amount of memory an algorithm requires to solve a problem as a function of the size of the input.
18. A sorting order in which the items are arranged from largest to smallest.
19. A measure of time complexity in which the execution time increases linearly with the size of the input.