Sprites, Backgrounds & The Stage

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Sprites are the or in a Scratch project. They can move, interact with each other, and respond to user inputs. Each sprite has its own scripts (code), costumes (visual appearances), and sounds. Character sprites represent the main protagonists, antagonists, and other NPCs (non-player characters) in the game. These sprites often have multiple to depict different actions such as walking, jumping, attacking, and interacting. Object sprites are the various items and objects that populate the game world. These can be interactive or non-interactive and may have different states or .



Environmental sprites are used to build the game . These include terrain, background elements, and scenery that provide context and immersion. UI sprites are graphical elements that make up the game's user . These help communicate to the player and facilitate interaction with the game. Effect sprites are used to depict various effects in the game. These are often animated and used to enhance the visual experience. Animated sprites include any sprite that has multiple frames of animation, used to bring , objects, and effects to life by showing movement or transitions.



Background sprites are large images or tiles used to create the backdrop of the . These often scroll to create the illusion of depth and movement. Tile sprites are small, reusable images that are used to construct the game . They are often used in a grid pattern to create levels and maps. HUD sprites are elements that are overlaid on the screen to give the player important . Menu sprites are elements used in the game's menu systems. These can be interactive or .

Keywords

game | characters | world | visual | characters | animations | environment | interface | animations | information | decorative | information | objects |