Object-Oriented Programming (OOP) is a programming paradigm that uses 'objects' to represent data and methods to manipulate that data. It is designed to improve the , , and efficiency of software development. With OOP, developers can create complex systems that emulate real-world entities, making the programming process more intuitive and manageable. In programming, a class is a blueprint for creating objects. It defines a set of and methods that the created objects will have. Classes serve as a foundation for OOP, allowing for and abstraction.
To define a class, we use the keyword followed by the class name. Inside the class, we can specify properties and behaviors (methods) that instances of the class will have. An object is an instance of a class that represents a specific entity. Objects encapsulate data and behavior, allowing for modular and reusable code. Objects possess unique properties defined by their class. They can have attributes that store data and methods that define behaviors. This encapsulation aids in managing complexity and enhancing code .
Inheritance is a fundamental concept in OOP that allows a class (the child or derived class) to inherit properties and behavior (methods) from another class (the parent or base class). This promotes code and establishes a hierarchical relationship between classes. Polymorphism allows methods to do different things based on the object it is acting upon, which means that a single function or method can work in multiple , enabling flexibility and the ability to define . Encapsulation hides the internal state of an object and only exposes necessary parts via methods, using private attributes with _ or __ to restrict direct access.
Keywords
forms | maintainability | modularity | class | encapsulation | reusability | reusability | interfaces | attributes |