The is used to represent s, which include . refers to the number of digits that can be stored in a floating-point number. allows for mathematical operations on floating-point numbers, such as addition and multiplication. A is a literal value written in a program that represents a floating-point number.
Floating-point numbers are susceptible to and . Overflow occurs when a floating-point number exceeds its maximum representable value, resulting in an error or an infinite value. Underflow, on the other hand, happens when a floating-point number is too small to be accurately represented, leading to a loss of precision or becoming zero.
Keywords
underflow | floating-point number | decimal numbers | overflow | floating-point arithmetic | floating-point precision | float data type | floating-point constant |