is a high-level description of a program's logic that is easily understood by humans. It represents a generalized outline of the program's steps, without the need for specific programming language . In contrast, is the actual implementation of the program using a specific programming language, following the syntax rules defined by that language.
s are visual representations that use various diagrams and symbols to represent the logical flow of a program. They allow programmers to visualize the program's structure, decision-making processes, and branching paths. By using different shapes and arrows, flowcharts can illustrate the sequence of steps, s, and s that make up the program's logic.
A is a named storage location in a program where values can be stored and manipulated. It is used to represent different types of data, such as numbers, characters, or complex objects. Variables enable the program to store and retrieve values dynamically, allowing for the creation of flexible and adaptable code.
s are programming statements that dictate the flow and execution path of a program. They influence the program's behavior by allowing developers to impose conditions, loops, and branching logic. Loops, in particular, are control structures that enable repetitive execution of a section of code until a specific condition is met, enhancing efficiency and reducing redundancy.
Keywords
variable | program code | pseudocode | loop | conditional statement | syntax | control structure | flowchart |