Client |
A client is a computer or software program that requests services or resources from a server. |
Endpoint |
The entry point or destination in a communication link. |
Firewall |
A network security system that monitors and controls incoming and outgoing network traffic based on predetermined security rules. |
Gateway |
A network node that connects two networks using different protocols, acting as an entrance and exit point for data. |
Packet Filtering |
A firewall technique that inspects incoming and outgoing packets and determines whether to allow or block them based on predefined criteria. |
Peer |
A peer is a computer or software program that has the same abilities or functions as other peers in a network. |
Proxy |
An intermediary device between a client and a server, forwarding requests from the client to the server and returning responses back to the client. |
Router |
A device that forwards data packets between computer networks. It determines the best path for data to travel. |
Server |
A server is a computer or software program that provides services or resources to clients. |
Switch |
A device that connects devices within a network by using packet switching to receive, process, and forward data to the destination device. |
Terminal |
A device that allows a user to communicate with a computer and execute commands. |