Access Divide |
The unequal distribution of access to digital technologies and resources. |
Accessibility |
The design and provision of computing tools, technologies, and environments that are usable and available to individuals with disabilities or differing abilities. |
Accessible Document Format |
A file format designed to be easily accessible and readable by individuals with disabilities, such as visual impairments. |
Allyship |
The practice of individuals from dominant or privileged groups actively supporting and advocating for those from marginalized or underrepresented groups in computing. |
Alt Text |
Alternative text that is added to images, providing a textual description of the image content for individuals who cannot see the images in accessible document formats. |
Assistive Technology |
Any device, software, or equipment that helps individuals with disabilities perform tasks, improve their functional capabilities, or increase their independence. |
Bias |
Prejudice or unfairness in decision-making processes or system designs that disproportionately affect certain individuals or groups based on factors such as gender, race, ethnicity, or socioeconomic status. |
Captioning |
Displaying text on a video, image or audio content to provide a textual representation of spoken words and other audio information. |
Computer Literacy |
The knowledge and ability to use computers and related technology efficiently. |
Connectivity Gap |
The disparity in access to reliable, high-speed internet connectivity. |
Cybersecurity |
The practice of protecting computers, servers, mobile devices, electronic systems, networks, and data from digital attacks, theft, or damage. |
Digital Divide |
The gap between individuals and communities that have access to modern information and communication technology and those that do not. |
Digital Inclusion |
The practice of ensuring that all individuals have equal access and opportunities to use digital technologies and participate in digital society. |
Digital Literacy |
The ability to navigate, evaluate, and create information using digital technologies. |
Diversity |
The presence of individuals from different backgrounds and identities, including but not limited to gender, race, ethnicity, and socioeconomic status, in computing fields. |
Empowerment |
Enabling individuals, particularly those from underrepresented groups, to gain confidence, skills, and opportunities to actively participate and succeed in computing fields. |
Equal Opportunities |
Providing the same chances for advancement, growth, and success to both men and women in the tech industry. |
Equity |
The principle of fairness and justice in providing resources, opportunities, and support to ensure equal access, representation, and success for all individuals in computing. |
Gender Bias |
The unequal treatment or representation of individuals based on their gender in the tech industry. |
Gender Gap |
The disparity in opportunities, representation, and pay between men and women in the tech industry. |
Glass Ceiling |
The invisible barrier that prevents women from advancing to higher positions in the tech industry. |
Growth Mindset |
The belief that abilities and intelligence can be developed through dedication, hard work, and a willingness to learn, fostering inclusivity in computing education and careers. |
Harassment |
Unwanted or intimidating behavior, often repetitive, which creates a hostile or offensive work environment. |
Inclusion In Computing |
The practice of ensuring equal access to and participation in computing education and careers regardless of gender, race, ethnicity, disability, or socioeconomic status. |
Inclusive Design |
The process of creating products, services, and environments that are accessible, usable, and beneficial to as many people as possible, regardless of their abilities or disabilities. |
Information Divide |
The gap in access to and availability of information due to limited digital access. |
Information Literacy |
The ability to locate, evaluate, and use information effectively to solve problems and make decisions. |
Internet Inequality |
Unequal access to the internet and its resources. |
Internet Literacy |
The skills to effectively navigate, search, and critically evaluate information on the internet. |
Intersectionality |
The interconnected nature of social categorizations, such as gender, race, ethnicity, and socioeconomic status, that creates overlapping systems of discrimination or disadvantage. |
Media Literacy |
The ability to analyze and evaluate various forms of media, including digital media. |
Mentorship |
The guidance and support provided by experienced professionals to women in the tech industry to help them succeed. |
Microaggression |
Small, subtle, and often unintentional acts of discrimination or bias that marginalize or belittle individuals. |
Screen Reader |
Software that converts text displayed on a computer screen into synthesized speech or Braille output. |
Sexual Harassment |
Unwelcome sexual advances, requests for sexual favors, or other verbal/physical conduct of a sexual nature. |
Stereotype |
A widely-held but oversimplified and generalized belief or idea about women in the tech industry. |
Tagged PDF |
A type of PDF document that includes structural tags, allowing screen readers and other assistive technologies to accurately interpret the content and provide accessible reading experiences. |
Technological Disparity |
The difference in technology availability, infrastructure, and knowledge. |
Technology Gap |
The disparity in technology access and use between different groups or regions. |
Underrepresented |
Referring to individuals or groups who are not adequately represented or present in computing fields, typically based on factors such as gender, race, ethnicity, or socioeconomic status. |
Web Accessibility |
The inclusive practice of designing and developing websites and web content that can be accessed and used by individuals with disabilities. |
Work-Life Balance |
Achieving a balance between professional work and personal life, which is important for women's inclusion in the tech industry. |