Glossary of Terms

Computer Screens

Keyword Definition
Aspect Ratio The ratio of the width to the height of a screen or image, such as 16:9 or 4:3.
Clarity The sharpness and detail in an image or text displayed on a screen, improved by higher resolutions.
Eye Strain The discomfort experienced in the eyes due to prolonged exposure to screens with higher resolutions.
Framebuffer A buffer in a GPU that stores the image being rendered before it is displayed on screen.
Immersion The sense of being fully engaged in the content displayed on a screen, heightened by higher resolutions.
Input Lag The delay between inputting a command and seeing the result on screen, affecting responsiveness.
Interpolation The process of estimating new data points between known data points, often used in upscaling lower resolutions.
Motion Blur The blurring of fast-moving objects on screen, affected by response time and refresh rate.
Pixel Density The number of pixels per inch on a screen, also known as PPI, which affects image sharpness.
Productivity The ability to efficiently work or create on a screen, often facilitated by higher resolutions.
Refresh Rate The number of times per second that a display updates the image on screen, measured in Hertz (Hz).
Screen Resolution The number of pixels displayed on a screen.
Tearing Visual artifact on screen when frames are out of sync, often resolved by V-Sync or G-Sync technologies.
User Experience The overall satisfaction and usability of interacting with a screen, positively impacted by higher resolutions.