Animated Sprite |
A type of computer sprite that consists of multiple frames or images that are displayed in sequence to create the illusion of movement. |
Background Sprite |
A type of computer sprite used to create the backdrop or setting for a scene or game environment. |
Bitmap Sprite |
A type of computer sprite that is created and stored as a grid of pixels representing an image or graphic. |
Character Sprite |
A type of computer sprite that represents a specific character or object in a game or application. |
HUD Sprite |
A graphical element used in games to display player information such as health or score |
Overlay |
A transparent layer on top of the game screen that contains HUD elements such as health bars or mini-maps. |
Player Sprite |
A sprite that represents the main character controlled by the player in a game. |
Static Sprite |
A type of computer sprite that remains unchanged and does not have any interactive or animated properties. |
Text Sprite |
A sprite that displays text as its visual representation. |
Tile Sprite |
A sprite that is used to create seamless backgrounds or tile-based game levels. |
UI Sprite |
A type of sprite used to create user interface elements, such as buttons and icons |
Vector Sprite |
A type of computer sprite that is created using mathematical formulas to define shapes and lines, allowing for scalability without loss of quality. |