Glossary of Terms

Sprites, Backgrounds & The Stage

Keyword Definition
Animated Sprite A type of computer sprite that consists of multiple frames or images that are displayed in sequence to create the illusion of movement.
Background Sprite A type of computer sprite used to create the backdrop or setting for a scene or game environment.
Bitmap Sprite A type of computer sprite that is created and stored as a grid of pixels representing an image or graphic.
Character Sprite A type of computer sprite that represents a specific character or object in a game or application.
HUD Sprite A graphical element used in games to display player information such as health or score
Overlay A transparent layer on top of the game screen that contains HUD elements such as health bars or mini-maps.
Player Sprite A sprite that represents the main character controlled by the player in a game.
Static Sprite A type of computer sprite that remains unchanged and does not have any interactive or animated properties.
Text Sprite A sprite that displays text as its visual representation.
Tile Sprite A sprite that is used to create seamless backgrounds or tile-based game levels.
UI Sprite A type of sprite used to create user interface elements, such as buttons and icons
Vector Sprite A type of computer sprite that is created using mathematical formulas to define shapes and lines, allowing for scalability without loss of quality.