API |
An Application Programming Interface that defines the methods or functions that a software library exposes for other applications to interact with. |
Abstraction |
The process of simplifying complex subprogram implementations, allowing programmers to use them without needing to understand the underlying details. |
Code Consistency |
Subprogram libraries promote the use of consistent coding practices throughout different programs. |
Code Reusability |
The ability to use existing code in multiple programs or modules without duplication. |
Code Reuse |
The ability to use existing subprograms from a library in new programs, reducing redundancy and improving efficiency. |
Dependency |
A software component or library that is required by another software component or library to function properly. |
Documentation |
Written information, guides, or tutorials that provide instructions and explanations on how to use the framework library. |
External Library |
A library that is developed by a third-party and is used to extend the functionality of a software application. |
Framework |
A pre-prepared, reusable set of libraries or components that provide the foundation for developing a software application. |
Framework Library |
A software library that provides generic functionality and tools to help developers build applications within a specific framework. |
Function Library |
A set of functions that can be called and reused in different programs or modules. |
Library |
A collection of subprograms that can be reused in multiple programs. |
Library Functions |
Predefined functions provided by a programming language or library for common tasks. |
Modularity |
The division of a program into smaller, independent modules, making it easier to understand and maintain. |
Module Library |
A collection of modules that can be used in different programs to provide additional functionality. |
Package Manager |
A software tool or platform that helps in managing the installation, update, and removal of software libraries and dependencies. |
Reusable Code |
Code that can be used again in multiple programs or modules without having to rewrite it. |
Runtime |
The period during which a software application is executing and running on a computer system. |
Scalability |
The ability of a framework library to handle increasing workload or data size without significant performance degradation. |
Subprogram |
A named block of code that can be called multiple times within a program. |
Subprogram Libraries |
A collection of reusable subprograms that can be used in a program. |
Subroutine Library |
A collection of subroutines that can be reused in different programs or modules. |
Utility Library |
A library that provides common functionalities or utility functions that can be used across different software applications. |
Version Control |
Keeping track of different versions of subprogram libraries to manage updates and bug fixes. |