System Usability User Interface
User Experience Learnability
Efficiency Effectiveness
Satisfaction Error Prevention

 

The visual elements and controls through which a user interacts with a system. The extent to which a system is easy to use and fits the needs of the users.
The speed and ease with which a user can learn to use a system. The overall experience and satisfaction a user has while using a system.
The accuracy and completeness with which a user can achieve their goals using a system. The level of productivity and ease of use a system provides to its users.
The design and implementation of features that reduce the occurrence of user errors. The extent to which a user is pleased or dissatisfied with a system.

 

Accessibility Consistency
Kiss Approach System Design
Simplicity Complexity
Architecture Components

 

The uniformity and predictability in the design and behavior of a system's elements. The degree to which a system can be used by people with disabilities or impairments.
The process of defining the architecture, components, and interfaces of a system to satisfy specified requirements and constraints. The 'Keep It Simple, Stupid' approach in system design emphasizes simplicity and avoiding unnecessary complexity.
The state of having intricate and interconnected parts or elements in system design, making it harder to understand, maintain, and modify. The quality of being clear, straightforward, and uncomplicated in system design, making it easier to understand, maintain, and modify.
The individual parts or elements that make up a system, such as modules, functions, or objects. The structure and organization of a system's components and their relationships, defining its properties, behavior, and interactions.

 

Interfaces Requirements
Constraints User Manual
Quick Start Guide Online Help
Tutorial Faqs

 

The specifications of what a system must do or qualities it must have, usually gathered from stakeholders and users. The points of interaction between different components or systems, defining how they communicate and exchange information.
A document that provides instructions and guidance on how to use a product or system. The limitations and restrictions on a system's design and implementation, such as time, budget, technology, or resources.
An electronic resource that offers assistance and information to users while they are using a product or system. A concise document that gives users a brief overview of how to get started with a product or system.
A list of frequently asked questions and their answers to help users troubleshoot common issues. A step-by-step guide that teaches users how to perform specific tasks or operations.

 

Troubleshooting Guide Installation Guide
Release Notes Glossary
Training Materials Tooltip
Context Visual Cues

 

A document that instructs users on how to properly install and set up a product or system. A document that provides solutions to common problems or errors that users may encounter.
A list of terms and definitions to help users understand the language and terminology used in a product or system. A document that outlines the new features, improvements, and bug fixes in a software release.
A GUI element that appears when a cursor hovers over an item, providing additional information or context. Resources such as presentations, videos, or manuals that are used to educate users on how to use a product or system.
Elements on a user interface that provide hints or clues to the user, including tooltips as visual cues. The specific circumstances or details related to an item that a tooltip can convey.

 

Knowledge Base Training Manual
Instructor-Led Training E-Learning
Simulation Hands-On Training
On-The-Job Training Webinar

 

A document that provides instructions on how to use a product or perform a task. A centralized repository of information or data used for knowledge management.
Training delivered electronically via the internet or intranet. A training session where an instructor guides participants through learning activities.
Training that allows participants to practice skills in a controlled environment. A training method that replicates real-world scenarios for learners to practice.
An online seminar or training session conducted over the internet. Training that takes place in the actual work environment.

 

Blended Learning Mentoring
Workshop

 

A relationship in which a more experienced or knowledgeable person helps to guide a less experienced or knowledgeable person. A mix of different training delivery methods, such as online and classroom training.
A meeting for training in a particular subject where a group of people learn from the leader or facilitator.