Screen Resolution Refresh Rate
Pixel Density Aspect Ratio
Framebuffer Input Lag
Tearing Interpolation

 

The number of times per second that a display updates the image on screen, measured in Hertz (Hz). The number of pixels displayed on a screen.
The ratio of the width to the height of a screen or image, such as 16:9 or 4:3. The number of pixels per inch on a screen, also known as PPI, which affects image sharpness.
The delay between inputting a command and seeing the result on screen, affecting responsiveness. A buffer in a GPU that stores the image being rendered before it is displayed on screen.
The process of estimating new data points between known data points, often used in upscaling lower resolutions. Visual artifact on screen when frames are out of sync, often resolved by V-Sync or G-Sync technologies.

 

Motion Blur Clarity
Immersion User Experience
Productivity Eye Strain
Sound Card Digital Audio Converter (DAC)

 

The sharpness and detail in an image or text displayed on a screen, improved by higher resolutions. The blurring of fast-moving objects on screen, affected by response time and refresh rate.
The overall satisfaction and usability of interacting with a screen, positively impacted by higher resolutions. The sense of being fully engaged in the content displayed on a screen, heightened by higher resolutions.
The discomfort experienced in the eyes due to prolonged exposure to screens with higher resolutions. The ability to efficiently work or create on a screen, often facilitated by higher resolutions.
A component that converts digital audio signals to analog for playback through speakers or headphones. A hardware component that allows a computer to produce sound.

 

Analog-To-Digital Converter (ADC) Bit Depth
Sample Rate MIDI Controller
External Sound Card Peripheral Management
Hardware Interface Device Driver

 

The number of bits used to represent the audio signal, affecting dynamic range and fidelity. A component that converts analog sound signals to digital for processing by a computer.
A device used to control musical instruments and software via MIDI signals. The number of audio samples captured or played back per second, measured in Hertz (Hz).
The process of designing, implementing, and monitoring peripheral devices connected to a computer system. A sound card that connects to a computer externally via USB or other interfaces.
Software that facilitates communication between an operating system and a peripheral device. The connection point between a computer and a peripheral device, allowing them to communicate.

 

Plug And Play Input Devices
Output Devices Peripheral Configuration
Peripheral Compatibility Peripheral Maintenance
Peripheral Troubleshooting

 

Peripherals used to input data or commands into a computer system, such as keyboards and mice. A feature that allows a computer system to automatically detect and configure new peripheral devices.
The setup and adjustment of settings for peripheral devices to optimize performance. Peripherals used to display or output data from a computer system, such as monitors and printers.
The ongoing task of keeping peripheral devices clean, updated, and in working condition. Ensuring that peripheral devices are compatible with the computer system and can function properly.
The process of identifying and resolving issues with peripheral devices to restore functionality.