Screen Resolution | Refresh Rate |
Pixel Density | Aspect Ratio |
Framebuffer | Input Lag |
Tearing | Interpolation |
The number of times per second that a display updates the image on screen, measured in Hertz (Hz). | The number of pixels displayed on a screen. |
The ratio of the width to the height of a screen or image, such as 16:9 or 4:3. | The number of pixels per inch on a screen, also known as PPI, which affects image sharpness. |
The delay between inputting a command and seeing the result on screen, affecting responsiveness. | A buffer in a GPU that stores the image being rendered before it is displayed on screen. |
The process of estimating new data points between known data points, often used in upscaling lower resolutions. | Visual artifact on screen when frames are out of sync, often resolved by V-Sync or G-Sync technologies. |
Motion Blur | Clarity |
Immersion | User Experience |
Productivity | Eye Strain |
Sound Card | Digital Audio Converter (DAC) |
The sharpness and detail in an image or text displayed on a screen, improved by higher resolutions. | The blurring of fast-moving objects on screen, affected by response time and refresh rate. |
The overall satisfaction and usability of interacting with a screen, positively impacted by higher resolutions. | The sense of being fully engaged in the content displayed on a screen, heightened by higher resolutions. |
The discomfort experienced in the eyes due to prolonged exposure to screens with higher resolutions. | The ability to efficiently work or create on a screen, often facilitated by higher resolutions. |
A component that converts digital audio signals to analog for playback through speakers or headphones. | A hardware component that allows a computer to produce sound. |
Analog-To-Digital Converter (ADC) | Bit Depth |
Sample Rate | MIDI Controller |
External Sound Card | Peripheral Management |
Hardware Interface | Device Driver |
The number of bits used to represent the audio signal, affecting dynamic range and fidelity. | A component that converts analog sound signals to digital for processing by a computer. |
A device used to control musical instruments and software via MIDI signals. | The number of audio samples captured or played back per second, measured in Hertz (Hz). |
The process of designing, implementing, and monitoring peripheral devices connected to a computer system. | A sound card that connects to a computer externally via USB or other interfaces. |
Software that facilitates communication between an operating system and a peripheral device. | The connection point between a computer and a peripheral device, allowing them to communicate. |
Plug And Play | Input Devices |
Output Devices | Peripheral Configuration |
Peripheral Compatibility | Peripheral Maintenance |
Peripheral Troubleshooting |
Peripherals used to input data or commands into a computer system, such as keyboards and mice. | A feature that allows a computer system to automatically detect and configure new peripheral devices. |
The setup and adjustment of settings for peripheral devices to optimize performance. | Peripherals used to display or output data from a computer system, such as monitors and printers. |
The ongoing task of keeping peripheral devices clean, updated, and in working condition. | Ensuring that peripheral devices are compatible with the computer system and can function properly. |
The process of identifying and resolving issues with peripheral devices to restore functionality. |