Screen Resolution Refresh Rate
Pixel Density Aspect Ratio
Framebuffer Input Lag
Tearing Interpolation

 

The number of times per second that a display updates the image on screen, measured in Hertz (Hz). The number of pixels displayed on a screen.
The ratio of the width to the height of a screen or image, such as 16:9 or 4:3. The number of pixels per inch on a screen, also known as PPI, which affects image sharpness.
The delay between inputting a command and seeing the result on screen, affecting responsiveness. A buffer in a GPU that stores the image being rendered before it is displayed on screen.
The process of estimating new data points between known data points, often used in upscaling lower resolutions. Visual artifact on screen when frames are out of sync, often resolved by V-Sync or G-Sync technologies.

 

Motion Blur Clarity
Immersion User Experience
Productivity Eye Strain

 

The sharpness and detail in an image or text displayed on a screen, improved by higher resolutions. The blurring of fast-moving objects on screen, affected by response time and refresh rate.
The overall satisfaction and usability of interacting with a screen, positively impacted by higher resolutions. The sense of being fully engaged in the content displayed on a screen, heightened by higher resolutions.
The discomfort experienced in the eyes due to prolonged exposure to screens with higher resolutions. The ability to efficiently work or create on a screen, often facilitated by higher resolutions.