The client-server model is an architecture used in computer networking and distributed computing.
It's a way of organizing and structuring computer systems and applications, where two distinct types of entities, known as clients and servers, interact to share resources, services, or data.
This model is commonly used in various networked environments, including the internet, to enable efficient and scalable communication and data exchange.
What is Client/Server architecture?
Clients are computing devices or software applications that request and consume services, resources, or data from servers.
They are typically end-user devices such as personal computers, smartphones, tablets, or IoT devices.
Clients initiate communication by sending requests to servers.
Client software or applications can range from web browsers and email clients to mobile apps and IoT devices.
Client
Servers are specialized computing devices or software applications responsible for providing services, resources, or data to clients.
They are designed to listen for incoming client requests and respond accordingly.
Servers can range from web servers that deliver web pages to database servers that manage and provide access to data.
In some cases, a server may be a dedicated hardware device, while in others, it can be a virtualized or cloud-based instance.
Server
It can easily accommodate a growing number of clients by adding more servers.
Servers can be centrally managed and secured.
Clients can access shared resources and services.
Servers can handle resource-intensive tasks, allowing clients to operate with lower hardware requirements.
What are the advantages of using a client-server model?
Client-server applications rely on network connectivity, which can introduce latency and reliability concerns.
Managing and maintaining servers requires expertise and resources.
If a server fails, it can impact multiple clients relying on its services.
What are the disadvantages of using a client-server model?